The Middle-earth Strategy Battle Game is the tabletop game for 2 or more players that allows you to play through the events fromÃÂ¥ÃÂThe Lord of the Ringsâ°ãâ andÃÂ¥ÃÂThe Hobbitâ°ãâ with your collection of Citadel and Forge World models. Take control of your favourite heroes, villains and armies, recreate scenes from the movies and books, and gather your forces together to do battle with your opponent in a test of wits and prowess. This 208-page hardback rules manual is a comprehensive guide to the hobby of building, painting and playing games with your Middle-earth models, whether you choose the forces of Good or Evil.
Introduction
This section features an overview of the wider hobby of collecting, painting and playing with Middle-earth miniatures, from the very basics of choosing your army, the items you need in order to run games, setting up your battlefield and understanding the rules and profiles youâ°ÃÂêll use in-game.
Rules
Here, youâ°ÃÂêll be taken through the meat of the Middle-earth Strategy Battle Game â°ÃÂàthe actual rules that youâ°ÃÂêll use to play:
- Basic Principles: a primer on the fundamental concepts and terms used in the book, this section briefly explains a few things that the newcomer may find daunting;
- Turn Sequence: each turn is divided into 5 phases â°ÃÂàPriority, which determines who acts first, Movement, which covers moving your models on the tabletop, interacting with terrain and using control zones, Shoot, which covers ranged attacks, Fight, which covers close combat, and Courage, in which your models are tested to see if they stand their ground or flee in terror;
- Monsters: while their basic rules are typically the same as those for other models in the game, Monster models are particularly powerful â°ÃÂàthis section covers their special rules. This includes War Beasts, huge creatures ridden into battle, crushing the foe as they march on;
- Weapons & Wargear: split into 4 subsections â°ÃÂàclose combat, missile, equipment and armour â°ÃÂàthis section explains the variety of weapons and wargear available to your models, and the impact your choices will have on your tactical decisions;
- Magical Powers: certain models have the ability to cast magical powers, and this section explains targeting, casting and resisting those powers during the Move phase, with a list of every Magical Power available to cast;
- Special Rules: this section collects together all the passive and active Special Rules which can appear on model profiles, compiled for easy reference;
- Advanced Rules: found in certain Scenarios, these rules â°ÃÂàcovering water features, sentries, passengers and carrying objects â°ÃÂàcome in handy when recreating scenes from the history of Middle-earth;
- Siege Engines: rules for fielding these immense and obvious threats, covering their movement, firing, upgrades and crew (and their ability to launch severed heads as ammunitionâ°ÃÂ_);
- Sieges: throughout the history of Middle-earth, many sieges have taken place â°ÃÂàhere are the basic rules for creating your own sieges with your models.
Narrative Play
Narrative Play games allow you to recreate your favourite battles and scenes from both the books and the films, using your collection of Citadel and Forge World models. Each Scenario â°ÃÂàfound in The Armies of The Lord of the Ringsâ°ãâ and The Armies of The Hobbitâ°ãâ â°ÃÂàhas a selection of special rules that balance them, providing an experience closely matching the scenes from the books and films.
Open Play
With no restrictions whatsoever, Open Play games have unlimited creative potential, and are perfect for beginners and veterans alike. Simply get your collections together and dream up your own scenarios â°ÃÂàany combination of army fighting any other combination of army, on a playing field of your own devising with objectives unique to your game â°ÃÂàthe possibilities are literally endless.
Matched Play
In Matched Play games, you and your opponent gather your forces of heroes and warriors from your collection, up to an agreed points limit, before unleashing your armies for the fate of Middle-earth. This section includes advice on building an army to a points limit, determining the size of the games you want to play, Alliances, wargear limits, initial priority, objectives, and Heroic Tiers â°ÃÂàthe respect and loyalty that Heroes command.
This section includes 12 Matched Play Scenarios, each providing a different tactical challenge.
The Armies of Middle-earth
This section is an inspiring showcase of beautifully painted miniatures from across the Citadel and Forge World ranges, showing you just what is possible when painting your own.
Example Armies
4 example armies â°ÃÂàMinas Tirith, Isengard, Defenders of Erebor, Azogâ°ÃÂês Hunters â°ÃÂàshowing you how the army was built, the points values they represent and the rules they can leverage.
Introduction
This section features an overview of the wider hobby of collecting, painting and playing with Middle-earth miniatures, from the very basics of choosing your army, the items you need in order to run games, setting up your battlefield and understanding the rules and profiles youâ°ÃÂêll use in-game.
Rules
Here, youâ°ÃÂêll be taken through the meat of the Middle-earth Strategy Battle Game â°ÃÂàthe actual rules that youâ°ÃÂêll use to play:
- Basic Principles: a primer on the fundamental concepts and terms used in the book, this section briefly explains a few things that the newcomer may find daunting;
- Turn Sequence: each turn is divided into 5 phases â°ÃÂàPriority, which determines who acts first, Movement, which covers moving your models on the tabletop, interacting with terrain and using control zones, Shoot, which covers ranged attacks, Fight, which covers close combat, and Courage, in which your models are tested to see if they stand their ground or flee in terror;
- Monsters: while their basic rules are typically the same as those for other models in the game, Monster models are particularly powerful â°ÃÂàthis section covers their special rules. This includes War Beasts, huge creatures ridden into battle, crushing the foe as they march on;
- Weapons & Wargear: split into 4 subsections â°ÃÂàclose combat, missile, equipment and armour â°ÃÂàthis section explains the variety of weapons and wargear available to your models, and the impact your choices will have on your tactical decisions;
- Magical Powers: certain models have the ability to cast magical powers, and this section explains targeting, casting and resisting those powers during the Move phase, with a list of every Magical Power available to cast;
- Special Rules: this section collects together all the passive and active Special Rules which can appear on model profiles, compiled for easy reference;
- Advanced Rules: found in certain Scenarios, these rules â°ÃÂàcovering water features, sentries, passengers and carrying objects â°ÃÂàcome in handy when recreating scenes from the history of Middle-earth;
- Siege Engines: rules for fielding these immense and obvious threats, covering their movement, firing, upgrades and crew (and their ability to launch severed heads as ammunitionâ°ÃÂ_);
- Sieges: throughout the history of Middle-earth, many sieges have taken place â°ÃÂàhere are the basic rules for creating your own sieges with your models.
Narrative Play
Narrative Play games allow you to recreate your favourite battles and scenes from both the books and the films, using your collection of Citadel and Forge World models. Each Scenario â°ÃÂàfound in The Armies of The Lord of the Ringsâ°ãâ and The Armies of The Hobbitâ°ãâ â°ÃÂàhas a selection of special rules that balance them, providing an experience closely matching the scenes from the books and films.
Open Play
With no restrictions whatsoever, Open Play games have unlimited creative potential, and are perfect for beginners and veterans alike. Simply get your collections together and dream up your own scenarios â°ÃÂàany combination of army fighting any other combination of army, on a playing field of your own devising with objectives unique to your game â°ÃÂàthe possibilities are literally endless.
Matched Play
In Matched Play games, you and your opponent gather your forces of heroes and warriors from your collection, up to an agreed points limit, before unleashing your armies for the fate of Middle-earth. This section includes advice on building an army to a points limit, determining the size of the games you want to play, Alliances, wargear limits, initial priority, objectives, and Heroic Tiers â°ÃÂàthe respect and loyalty that Heroes command.
This section includes 12 Matched Play Scenarios, each providing a different tactical challenge.
The Armies of Middle-earth
This section is an inspiring showcase of beautifully painted miniatures from across the Citadel and Forge World ranges, showing you just what is possible when painting your own.
Example Armies
4 example armies â°ÃÂàMinas Tirith, Isengard, Defenders of Erebor, Azogâ°ÃÂês Hunters â°ÃÂàshowing you how the army was built, the points values they represent and the rules they can leverage.